
How it Starts & Ends!
A downloadable game
WHAT IS HOW IT STARTS & ENDS?
An ultra-lightweight, narrative system with an integrated adventure in just 48 words (48-word rpg jam). It was designed for quick, solo play: a quiet moment of imagining...
AVAILABLE ADVENTURES:
-1- King's Messenger (January 2026)
-2- Purple Curse (January 2026)
-3- The Last Year (January 2026)
-4- Last Race (April 2026)
THE SYSTEM
You play the 10 SCENES, in any order you prefer. The interpretation is free, based on the system's roll. Imagine what you want to do or how you want to develop the scene; the word, along with the theme and the mission, provides context.
THE ROLL 2D6
You roll a first d6 (how the scene starts) and a second d6 (how it develops and ends). The second die determines how the scene is resolved (1 Bad, 2-3 Poor, 4-5 Good, 6 Great). After the roll, interpret how the scene unfolds, taking into account the dice results.
EXAMPLE. I choose to play the “Foraging” scene in King’s Messenger. I understand that I’ve gone almost two days with barely any food. I look for something to eat. First d6 (6) = Great, second d6 (1) = Bad. I fail the second d6. I roll for the cost (6) = Health.
I interpret this as spotting a wild boar that hasn’t noticed my presence. I shoot with my bow but miss and draw its attention… it ends up charging at me and injuring me.
FAILED SCENE
If you roll a 3 or less on the second die, you fail the scene. Then, roll a d6 and add one point to the corresponding cost. There are 3 costs (1-2..., 3-4... and 5-6...). The names of the costs depend on the adventure.
FAILURE WITH 3 COST POINTS
If you accumulate 3 points in any of the costs, you fail the mission. EXAMPLE. If you accumulate 3 points in health cost, you die. If you accumulate 3 points in time cost, you arrive too late...
ENDING
Once you have played all 10 scenes and haven't accumulated 3 points in any of the costs, narrate the ending, drawing inspiration from the ending line, the plays, and (if you want) the costs incurred.
| Updated | 26 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 4.9 out of 5 stars (11 total ratings) |
| Author | Pinayu |
| Genre | Adventure |
| Made with | Adobe Illustrator |
| Tags | 2d6, bookmark, Fantasy, GM-Less, Minimalist, Narrative, Solo RPG, Tabletop role-playing game |
| Asset license | Creative Commons Attribution_NonCommercial v4.0 International |
| Average session | A few minutes |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Cómo se juega [en español]26 days ago





Comments
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Gracias por responder, un juego muy divertido.
Me alegra que te parezca divertido, ¡Que lo disfrutes!
Hola,una duda, cada vez que juegas una escena,hay que tirar el dado de coste, independientemente de si superas o no la escena??
¡Buenas! No, solo debes lanzar el dado de coste cuando sacas 3 o menos (1, 2 o 3) en el segundo dado.
Hello Pinayu! I've used your system to create a game of my own here:
https://brite-palette.itch.io/spark
Your SRD is taking off, and I hope many more games follow!
It looks great and fun! :)
I want to play it these days and leave you a more appropriate comment on the game page.
Thank you, I would love that! ^_^
Pinayu, im reading through all of your stuff and i'm so so glad that i found your work!! your philosophy of design is exaclty what i like. solo and lite, perfect to playing anywhere. congrats!!!!!
I'm happy to read your kind words! Thank you! Enjoy it! I always follow the principle "less is more"... and I encourage you to create your own experiences.
Long live DIY! :-P
Cool presentation, and so much in just 48 words, amazing!
Thank you! I’m really happy with this experiment. I’m still working on reducing the number of rules as much as possible and giving players a fast and easy way to start playing immediately, with guidance and freedom (and no preparation). I took good notes for future projects.