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After a hard day, grab two 6-sided dice, climb into bed, and end the day by checking on your pet. Roll a d66 (tens and units), picture the scene, imagine what your pet is doing, and decide how you interact and how it reacts.



Optionally, you can also use a 6-sided die to add a bit of randomness to your pet's reaction or any details related to the d66 roll:

  • Two options: 123 = NO or OPT. 1 / 456 = YES or OPT. 2.
  • Three options: 12 = OPT. 1 / 34 = OPT. 2 / 56 = OPT. 3.

Of course, it can be used in any other games where you have a pet. 
This game was designed for the 36 Word RPG Jam.

STREET AND PARK EXPANSION!

Thanks to the itch.io user 'NalumTei' for the great idea to create this new expansion called "Street and Park". Now you can also interact with your PET on the street.


Download

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Click download now to get access to the following files:

PETD66 - English.pdf 41 kB
PETD66 - Spanish.pdf 42 kB
PETD66 - Street and Park Expansion - English.pdf 43 kB
PETD66 - Expansion Parque y Calle - Spanish.pdf 44 kB

Development log

Comments

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(1 edit)

While I am fan of generator tables (I have used two tables by myself in my entry), I will say that this might not be a valid entry.

In this Community thread (https://itch.io/jam/36wordrpgjam/topic/4437893/intro-vs-epilogue) there is a short discusshion whether intro/outro might contain additional tables (ergo necessary text for playing), and it was noted that as the table is used as part of the mechanics, it should be counted into the word count limit.

I feel PetD66 is in the same wagon - without accompanying text in the project page I would not even know what to do with the PDF itself as it is nothing more than a formatted d66 table.

A humble personal suggestions to fix this and still keep the game worthy of a “d66” title:

Add action

Add some text into the PDF so the reader knows, what should they do with the dice results. Something like:

Your dog does things. Explore. React. Enjoy.

Add combos

Replace results beginning with 5s and 6s with combo triggers:

  • 5x reroll, add results
  • 6x scene change

With this you would still fit within the limit of 36 words while providing the reader at least some kind of mechanic they can rely on.

Moreover, as you don’t mention how the dice are resolved, we can assume that the player is in control of what the final order of the dice might be. Hence they can decide that the scene is over and they may change the location in the story.

(+1)

Thank you for your time and advice. I just want to point out that the instructions are in the title PET "D66" :) With the result of that roll, it's your decision what you want to do (imagine a situation, take notes, write a journal...). I wanted to keep it as simple as possible.

Thank you again.