While I am fan of generator tables (I have used two tables by myself in my entry), I will say that this might not be a valid entry.
In this Community thread (https://itch.io/jam/36wordrpgjam/topic/4437893/intro-vs-epilogue) there is a short discusshion whether intro/outro might contain additional tables (ergo necessary text for playing), and it was noted that as the table is used as part of the mechanics, it should be counted into the word count limit.
I feel PetD66 is in the same wagon - without accompanying text in the project page I would not even know what to do with the PDF itself as it is nothing more than a formatted d66 table.
A humble personal suggestions to fix this and still keep the game worthy of a “d66” title:
Add action
Add some text into the PDF so the reader knows, what should they do with the dice results. Something like:
Your dog does things. Explore. React. Enjoy.
Add combos
Replace results beginning with 5s and 6s with combo triggers:
5x reroll, add results
6x scene change
With this you would still fit within the limit of 36 words while providing the reader at least some kind of mechanic they can rely on.
Moreover, as you don’t mention how the dice are resolved, we can assume that the player is in control of what the final order of the dice might be. Hence they can decide that the scene is over and they may change the location in the story.
Thank you for your time and advice. I just want to point out that the instructions are in the title PET "D66" :) With the result of that roll, it's your decision what you want to do (imagine a situation, take notes, write a journal...). I wanted to keep it as simple as possible.
← Return to game
Comments
Log in with itch.io to leave a comment.
While I am fan of generator tables (I have used two tables by myself in my entry), I will say that this might not be a valid entry.
In this Community thread (https://itch.io/jam/36wordrpgjam/topic/4437893/intro-vs-epilogue) there is a short discusshion whether intro/outro might contain additional tables (ergo necessary text for playing), and it was noted that as the table is used as part of the mechanics, it should be counted into the word count limit.
I feel PetD66 is in the same wagon - without accompanying text in the project page I would not even know what to do with the PDF itself as it is nothing more than a formatted d66 table.
A humble personal suggestions to fix this and still keep the game worthy of a “d66” title:
Add action
Add some text into the PDF so the reader knows, what should they do with the dice results. Something like:
Add combos
Replace results beginning with 5s and 6s with combo triggers:
With this you would still fit within the limit of 36 words while providing the reader at least some kind of mechanic they can rely on.
Moreover, as you don’t mention how the dice are resolved, we can assume that the player is in control of what the final order of the dice might be. Hence they can decide that the scene is over and they may change the location in the story.
Thank you for your time and advice. I just want to point out that the instructions are in the title PET "D66" :) With the result of that roll, it's your decision what you want to do (imagine a situation, take notes, write a journal...). I wanted to keep it as simple as possible.
Thank you again.